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Rules for the Game of Wrestling

CHAPTER FOREWORD

CHAPTER GENERAL RULES

CHAPTER 1 - MATERIAL STRUCTURE

CHAPTER 2 - COMPETITIONS AND PROGRAMMES

CHAPTER 3 - COMPETITION PROCEDURE

CHAPTER 4 - REFEREEING BODY

CHAPTER 5 - THE BOUT

CHAPTER 6 - POINTS FOR ACTIONS AND HOLDS

CHAPTER 7 - CLASSIFICATION POINTS AWARDED AFTER A BOUT

CHAPTER 8 - NEGATIVE WRESTLING

CHAPTER 9 - PROHIBITIONS AND ILLEGAL HOLDS

CHAPTER 10 - THE PROTEST

CHAPTER 11 - MEDICAL

CHAPTER 12 - APPLICATION OF THE WRESTLING RULES

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CHAPTER 9 - PROHIBITIONS AND ILLEGAL HOLDS
Article 51 - Fleeing the Mat

When a wrestler flees the mat, from either a standing or "par terre" position, a caution shall immediately be issued against the wrestler at fault. The following points shall be awarded to the attacking wrestler:

Fleeing the mat in "par terre" wrestling:
- 1 point in FS and 2 points in GR + 1 caution against the opponent
- Restart in "par terre" position

Fleeing the mat in a danger position:
- 2 points + 1 caution against the opponent
- Restart in "par terre" position

Fleeing the mat in standing position:
- 1 point in FS and 2 points in GR + 1 caution against the opponent
- Restart in standing position

All points for fleeing the mat are considered technical points. Also, all fleeing the mat in standing position gives one point to the opponent in FS and two points in GR style. On the other hand, the action which consists of voluntarily carrying the opponent out of the mat will give 1 caution to the carrying wrestler and 1 point to his opponent in FS and 2 points in GR.

The standing position consisting of voluntarily maintain the opponent to a distance or to break contact will penalize the faulty wrestler of 1 caution and 1 point will be attributed to his opponent, just like for the hold escape.